Gamekit for The Crisis Game; An Institutional LARP*. Project led by Sonia Kazovsky and developed in collaboration with Rietveld Academie Student Council. Design in collaboration with Sherine Salla. Cards printed by Raddraaier. Booklet printed by Print&Bind. “The Crisis Game - An Institutional LARP is a game-based exploration of systemic change within institutions at their breaking points. Inspired by the format of an RPG - otherwise known as a decision-based roleplaying game, this publication offers a structured yet open-ended role playing framework for navigating crisis, power struggles, and governance dilemmas in an evolving institution”